Let’s Make Play Happen!
ABOUT ME
A seasoned programmer & problem solver, loving video games & just start making my own games.
When I was on a Unity project making a 2D game, I found the great FSM plugin: PlayMaker, but with little support for the powerful Spine Unity runtime. So during the game development, I started making Playmaker Actions for Spine to my own needs. It’s still in progress, but did the work and saved a lot of time.
User friendly PlayMaker Actions for Spine Skeleton Manipulation
MANIPULATE SPINE ANIMATIONS LIKE A BREEZE
With SetAnimationByName & AddAnimationByName actions, you can not only set animations in sequence, but a blending way! Even with individual configuration of time scale!
With ChangePathConstraintSpacing action, you can precisely control Path Constraint based poses & animations.
With SetEyeTrackingTarget action, you can get an automatically tracking eye on your specific target, just that easy. And you can still precisely control the constraint of eye movement.
NO MORE TYPOS, NO MORE REFERENCE MANUALS
Because you don’t have to manually key in Animation Names, Skin Names, Path Constraint Names, you are away from TYPOs and REFERENCE MANUALS!
PERFORMANT IMPLEMENTATION
Designed from the outset to minimize additional over-head. Switchable options for aggressively updating every frame.